Buildings are produced from mana, which comes from assistants The set up phase will leave you with all buildings at equal cost Start the timer (t measured in hours) when you start using Fairy Chanting and Goblin’s Greed
#Realm grinder mercenary builds assistant update
> Thanks for all the input so far, I’m trying to update this post occasionally.
![realm grinder mercenary builds assistant realm grinder mercenary builds assistant](http://merijn.nu/realm/assets/img/post_a_plot.png)
> edit6: Killed off Angel Feathers (Angel: +20% mana production) and Mitosis (Faceless: bonus assistants based on total buildings) due to some number crunching inspired by (/forums/8945/topics/529386?page=3#posts-9614477) > edit5: added Colossal Forge back in after testing Angel Feathers does apply to base and Shapeshifting mana/sec, but not to Magical Treasure, making it only about 50% effective for this build
#Realm grinder mercenary builds assistant upgrade
> edit4: removed Colossal Forge, it’s equal to Dwarven Ale, but it’s better to take the Dwarf upgrade if you have the Harlequin trophy > edit1: removed Goblin Central Bank in favor of Dead Fields (thanks to (/forums/8945/topics/529386?page=2#posts-9608408)) You lose some production, but the higher Greed cast rate from Angelic Wisom will outgrow the difference soon. Since T2 upgrade slots are quite tight, it makes sense to omit Mitosis. The largest proportion of assistants comes from Demons (32%, T3), followed by Undead (28%, T2). I compared these numbers with my actual numbers and found them to be in line. > A short note on the numbers of assistants gained from the building based upgrades: They are not equally strong, I calculated the expected number of assistants based on the numbers in (/forums/8945/topics/509904?page=1#posts-9391466) (kudos to Rahler for keeping that stuff up to date). If you want to use it though (suboptimal), skip Angelic Wisdom, the other T2 upgrades are just too good to pass up. I wouldn’t pick Mitosis (T2 Faceless), because it is the weakest building-based assistant producer, (16% of total if you use all 4). > Animal Companions (T1 Druids) only gives puny assistant numbers, so don’t bother with it. > Dead Fields (Undead: +0.01% production per Necropolis\*assistant # → second highest production bonus in this build, don’t be fooled by the low base value) > Swarm of Fairies (Fairies: bonus assistants based on Farms, Inns, Forges) > Magical Treasure (Faceless: 15% chance to receive 1 mana per assistant and second. > Burning Legion (Demon: bonus assistants based on Hell Portals) > Angelic Wisdom (Angels: Spells cost -100 mana → 40% moar Goblin’s Greed, yeah!) > Shapeshifting (Druid: 0.125 mana/sec per assistant) > Cyclopean Strength (Titan: +0.25% production per HoL\*assistant # → this is insane!) > Corpse Supply (Undead: bonus assistants based on Necropolis) > Oversized Legends (Titans: +1% assistant production per HoL) > Dwarven Ale (Dwarves: +1% production per Inn) > Deadened Muscles (Undead: +1.2% production per Necropolis) > Evil Conquerors (Demon: +1.5% production per Evil Fortress) > Spell 2: Goblin’s Greed (more buildings → more assistants → more mana/sec → ... → Profit!) > Spell 1: Fairy Chanting (triples your assistant count and therefor your mana regeneration) > Use excavations to get enough faction coins at the start. > You can do similar builds even with good or neutral alignment, though you won’t gain as many assistants, and ultimately, profit, that way.
![realm grinder mercenary builds assistant realm grinder mercenary builds assistant](http://2.bp.blogspot.com/-M7_GQi62nR8/VkmwBq6G2pI/AAAAAAAABas/jR5IZj1hRsM/s1600/variante_titan_mercer4-harlequin.png)
> With the latest revisions it nets even more and faster while maintaining the idea of an ultra-low-maintenance setup.
![realm grinder mercenary builds assistant realm grinder mercenary builds assistant](https://k.img.mu/ojw0Bo.png)
You can see the absurd bonus from Cyclopean Strength in the screenshot I attached. > Before Reincarnation I had 400k buildings, 3k assistants and 860 mana/sec with Fairy Chanting active.
![realm grinder mercenary builds assistant realm grinder mercenary builds assistant](https://i.ytimg.com/vi/Fb8qb6JejfY/maxresdefault.jpg)
> Keep in mind though, that as this build increases production over time, it won’t net serious gains before investing some time. > **Update:** the current version of this build got me from 2.8 No to 1 Qad gems in 30.5h (x0.355T or x7 per hour), so it is a lot faster than the previous one. > A similar build got me from 219 No to 1 Qad gems in 2d, 16h (x4,5B or x5 per hour). There are faster builds, but there are no lazier builds. You can keep it running until you have enough gems to reincarnate. Takes time to start, but doesn’t need to be reset, ever. > This is a build with a slow start, but massive assistant, building and mana regen values. I thought this deserved a new thread so that I don’t derail the Merc Build Thread.